Daniel is a Concept Artist, Illustrator, and 3D Artist with over 10 years of experience in the entertainment industry. He is currently working in AAA game development, bringing his extensive concept art background into 3D production and environment creation, with the long-term goal of moving into an Art Director role.
Throughout his career, Daniel has worked with game studios, outsourcing teams, and entertainment companies across Hong Kong, Taiwan, the United States, Canada, and the United Kingdom. His multilingual background has allowed him to collaborate comfortably with international teams and artists from a wide range of cultural backgrounds.
With a strong foundation in concept design and visual development, Daniel has continued expanding his skill set into 3D production, working with tools such as Blender, Substance 3D Painter, Unreal Engine, ZBrush, and 3DCoat. His current focus is on creating high-quality, production-ready assets and environments for AAA games while combining the design thinking of a concept artist with the technical workflow of a 3D artist.
Outside of production work, Daniel regularly studies and shares artwork through platforms such as ArtStation, Facebook, and Instagram. He continuously explores the work of leading artists and studios around the world, studying new techniques, workflows, and visual styles to further develop his craft.
Over the years, Daniel has had the opportunity to contribute to a range of film and game projects, including The Electric State, Venom: The Last Dance, League of Legends, and other AAA game productions.